Livelyhood: Establishing the Modes
I made a lot of progress in Processing tonight.

In Draw mode, the user is prompted to sketch out their neighborhood and define the elements in it.

In Drag Mode, all elements freeze, movable boxes with deletion buttons form around each, and the key becomes an image and sketch display tool, which the user can move their mouse through horizontally to sift between various photos and sketches. Once they have chosen one, they can drag it out onto the map (function is partially working now). All sketches are stored as undefined–the user can redefine them when they drag them onto the map. Photos, when dragged out onto the map, form their own layer.

Lastly in Display mode, the user becomes an observer. The one interaction is scrolling over thumbnail images placed on the map and having them enlarge for viewing ( not currently functional yet ).